(open) [HOU-4804] normalmap ignores normal and tangent inputs

Hi, setting custom normal and tangent inputs to the normalmap node in V-Ray seems to have no effect, here I am inverting them, but the result is no different than default behaviour.

In Karma, the normals correctly flip if I input the inverted normals and tangents to the normalmap node.

Thanks for any advice!​

Hi @matthias_buehler Please share the scene with us so we can investigate the matter within the same exact set-up.

You can do this here or by Submitting a request to our system: Submit a request ​

Hey thanks for your reply I submitted a ticket with an example project attached. I linked this forum post in the ticket. Just to give some clearer examples:
This is what negated normals look like in karma:

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And this is negated normals in vray:
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Hi @matthias_buehler Thank you for the provided information! As discussed via the ticket, the matter has been logged as a bug into our system [ HOU_4804 ] and will be looked into.