# Openexr and Vray HDRI

**URL:** <https://forums.chaos.com/t/openexr-and-vray-hdri/22530>\
**Category:** General\
**Created:** [November 30, 2009, 11:15pm UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530 "2009-11-30T23:15:02Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![rajdarge](https://avatars.discourse-cdn.com/v4/letter/r/59ef9b/32.png) [@rajdarge](https://forums.chaos.com/u/rajdarge)\
**Post date:** [November 30, 2009, 11:15pm UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530/1 "2009-11-30T23:15:02Z")

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Using the dome vray light - is there any advantage in using the VrayHDRI as the texture map for the light over using a EXR through the bitmap (making sure its a true 32 bit bitmap)?

Using the standard Max bitmap has advantages as all the HDRI panos that I have made I store in openEXR so I don’t need to convert them (they are very large).

the workflow is slightly different with convolving the bitmap but the result is the same as far as I can tell.

the Multiplier function: what does the multiplication factor actually mean: is 2.0 a stop above 1.0 ?

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**Author:** ![rivoli](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/rivoli/32/44395_2.png) [@rivoli](https://forums.chaos.com/u/rivoli)\
**Post date:** [December 1, 2009, 10:05am UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530/2 "2009-12-01T10:05:08Z")

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actually you don’t need to convert an exr to radiance before loading it in a vrayhdr map. exrs will work just fine as they are.

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**Author:** ![rajdarge](https://avatars.discourse-cdn.com/v4/letter/r/59ef9b/32.png) [@rajdarge](https://forums.chaos.com/u/rajdarge)\
**Post date:** [December 1, 2009, 11:21am UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530/3 "2009-12-01T11:21:39Z")

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wow thanks for that.  
It is very interesting information indeed.

Wish I’d been smart enough to know that before - would have saved me a lot of time with the conversion thingy.

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**Author:** ![rajdarge](https://avatars.discourse-cdn.com/v4/letter/r/59ef9b/32.png) [@rajdarge](https://forums.chaos.com/u/rajdarge)\
**Post date:** [December 2, 2009, 12:23am UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530/4 "2009-12-02T00:23:41Z")

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actually I just tried it - and it didn’t work.  
It will only load HDR’s AFAIK

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**Author:** ![BBB3](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/bbb3/32/58232_2.png) [@BBB3](https://forums.chaos.com/u/BBB3)\
**Post date:** [December 2, 2009, 8:40am UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530/5 "2009-12-02T08:40:57Z")

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You can’t load exrs in the VrayHDR map. I discussed this with PGuthrie a while back and his view was that using exrs in a bitmap worked just as well, if not better. The few tests I’ve made seem to confirm this.

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**Author:** ![rivoli](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/rivoli/32/44395_2.png) [@rivoli](https://forums.chaos.com/u/rivoli)\
**Post date:** [December 2, 2009, 11:15am UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530/6 "2009-12-02T11:15:53Z")

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you’re right, sorry I posted that without double checking it. don’t know why I was sure they did work, but as you say they don’t.

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**Author:** ![rajdarge](https://avatars.discourse-cdn.com/v4/letter/r/59ef9b/32.png) [@rajdarge](https://forums.chaos.com/u/rajdarge)\
**Post date:** [December 2, 2009, 1:07pm UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530/7 "2009-12-02T13:07:00Z")

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yes using the RGBA32bitmap is just as good

But what does the mulitplication factor mean?

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**Author:** ![simmsimaging](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/simmsimaging/32/49287_2.png) [@simmsimaging](https://forums.chaos.com/u/simmsimaging)\
**Post date:** [December 3, 2009, 1:09am UTC](https://forums.chaos.com/t/openexr-and-vray-hdri/22530/8 "2009-12-03T01:09:04Z")

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> [@NEXILIS](#):
>
> You can’t load exrs in the VrayHDR map. I discussed this with PGuthrie a while back and his view was that using exrs in a bitmap worked just as well, if not better. The few tests I’ve made seem to confirm this.

The only thing I miss is the vertical rotation from the VrayHDR loader. That is handy, and the vertical offset in the bitmap loader does seem to do the same thing.

b
