OSL, hiding widgets with [[ string widget = "null" ]]

Hi Ivan,

Yes, the fact that you adopted OSL is huge!

Short story:


surface test_shader
(
	string diffuseTexture = "hello.png",
	output color result = color(0.0)
)
{
	result = texture(diffuseTexture, u, v);
}

That’s great, thank you!