Hi Ivan,
Yes, the fact that you adopted OSL is huge!
Short story:
surface test_shader ( string diffuseTexture = "hello.png", output color result = color(0.0) ) { result = texture(diffuseTexture, u, v); }
That’s great, thank you!
Hi Ivan,
Yes, the fact that you adopted OSL is huge!
Short story:
surface test_shader ( string diffuseTexture = "hello.png", output color result = color(0.0) ) { result = texture(diffuseTexture, u, v); }
That’s great, thank you!