OSL UVWRandomizer (2D & 3D) Compatibility with GPU

Currently, these nodes don’t seem supported on GPU but are for CPU. I made a post about this on the forum a little bit ago and haven’t found a solution since.

https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1217757-osl-advanced-wood-randomization

For my use I want to randomize a procedural wood texture with Advanced Wood. I have the wood texture working like i’d want, but i can’t make it unique for each object on GPU, but it works in the view port and CPU.


Submitted on AHA Ideas (VRAYMAX-I-125).

AHA Ideas status: Pending.
Set during AHA Ideas to Discourse migration.