Output renders blocked shadows in element with adaptive dome

As the title states, I just noticed this. It’s fine if adaptive is not used not used.

I guess I should have attached an image, in case this is something that is just happening with me.

Could you also attach the scene so we can take a look?

Sure.

It seems the objects of the scene you sent have a Standard material applied to them. Change it to a VRayMtl for a proper result.

Yes I noticed that and changed it but the issue remains. Sure, it is improved but still definitely different buckets, as this example.

EDIT: The odd thing is that it is not in the beauty pass so why just in the shadows ones? Surely technical but just curious…