I think it could be very usefull to add a “preserve bump map” option for the override mtl option(V-Ray global switches)
We use this option mostly for occlusion passes (vraylight mtl + dirtmap)
Occlusion + bumpmap (or normal map) is much better than “flat” occlusion.
I don’t know if it’s hard to do (I’m just an artist …) but I think it could be a simple but usefull option …
How about a vray material filter (material type) where you drag and drop the material in the base slot, and then tick what it does and doesn’t affect (diffuse, reflection, refraction, etc.).
Ah ha !
would really love to know where to find that thing because I have also always the problem with the material override that doesn’t have the bump/displace
I can only do that for V-Ray specific materials (both bump and transparency); unforutnately the 3ds Max API lacks the methods to support this for all materials. So if this is ok with you, it can be done…
and what type of specific material do you mean ?
only vraymat, or only lightmat ?
because I often use a darkgray vray mat with edgetex as diffuse map to override my scene.
And when want to preserve my bump or displace that I havn’t put as modifier, I have to clone my scene and replace one by one all my diffuses mats to have all my settings of my mats with my new diffuse …