Is there a way to override the objectID on a vrscene import node? I don’t need to drill down far, just need the whole imported file to have a new object ID.
I see it’s an option in Maya but I don’t see it in Houdini.
My about Vray tab says:
V-Ray for Houdini hash:faf8cf1 from 16 Dec 2020 18:15
V-Ray Core 5.00.50 from 15 Dec 2020
Thanks!
Hey @The3DStig ,
I can’t provide you with a way to do this using Object IDs. However, the Cryptomatte element in the default “Node” mode should give you a separate mask for each VRScene.
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As of recently (latest nightly builds), there’s also the option to assign individual string, primitive attribute values to the VRaySceneRef primitives (when VRScene SOP → Main → Advanced → Expand Primitives is enabled, and an Unpack SOP is placed after it) for use with the Cryptomatte element in “Per Attribute Value” mode.
*note that “Use Rayserver Instancer” must be enabled in the V-Ray Object Properties for the parent Geometry node for this to work.
Best regards!
Oh that’s perfect! Thanks!