Overwrite

I would like to render a “wooden” model, but keep the textures, so I use the Overwrite option.

This gives me an issue, as the terrain textues has a different texture scale, than the houses. I’m sure that is because the terrain has a texture added as with projected texture.

Does anyone know of there is a way to fix this, so the buildings and terrain would look alike, without having to remove to textures?

Jorgensen


Just Sample Paint material from house and reapply to ground.

But then I look the original texture on the terrain or I don’t understand or answer? - I need that for orientation

Oops…I didn’t realize you were using the Material Override feature.

I would simply make a copy of the terrain in another layer and apply the wood texture to that copy.

I found out - if I use these seeting in the overwrite material - it seems to work :slight_smile: