Ozan B. Gallery [March 2011 Update: Gold Renders]

2010 WORKS

evilwarrobot

architecture

glass, liquid and ice

artworks (mesh is a 3rd party model that I modified)

[kitchenware (model by Mcneel)

Dragon May 2010 (3rd party model)

Grass Scene May 2010 (Inspiration: Micha)

Earth May 2010

Moon April-May 2010 (Inspiration: Matthias)

2011 WORKS
logo for our golden retriever

golden pieces

Nintendo WII Console (Model by Claas)



All criticism including negative ones are welcome

Re: Ozan B. Render and modeling works 2009-2010

Re: Ozan B. Render and modeling works 2009-2010

Re: Ozan B. Render and modeling works 2009-2010

milk shake, special thanks master gjis

so either my renders are not good enough, or people do not bother clicking small versions of renders

any critique or comments please

Re: Ozan B. Render and modeling works 2009-2010 [update mechanized rhino]

Re: Ozan B. Render and modeling works 2009-2010 [update mechanized rhino]

Re: Ozan B. Render and modeling works 2009-2010 [big update displacement]


original is 1600x1200 with displacement cropped and resized to 640, took 2 hours to render

if you like it I may share the uncropped version too

Re: Ozan B. Render and modeling works 2009-2010 [big update 3 mechanized rhino]

AWesom materials !!!best metal i ever seen on this forum!

Re: Ozan B. Render and modeling works 2009-2010 [big update 3 mechanized rhino]

thanks for the comments, nobody else commented yet
I post some updated displacement material instead bump which took 2 hours to render

still my color management is not cool and my renders are too dark so I brightened a bit with photoshop

Re: Ozan B. Render and modeling works 2009-2010 [update 4 rhino with displacement]

Ozan,
that’s some brilliant materials mate :wink:
Congratulations!

How did you map this onto the Rhino head?

Re: Ozan B. Render and modeling works 2009-2010 [update 4 rhino with displacement]

if you ask mapping type I just applied material
the main trick with mapping is if your surface is modeled smootly the mapping also turns out fine
and the material is very detailed

if you look closely there are 6 parts in the head
maybe I can join the 2 parts in the front covering the mouth

I may also remove the blade from the long horn

Re: Ozan B. Render and modeling works 2009-2010 [update 4 rhino with displacement]

thanks to matthias for inspiration

Re: Ozan B. Render and modeling works 2009-2010 [update moon scene]

ozanb: nice rino bro, those materials are great, but other renders looks little flat to me, maybe cause of the lightning you use, but in all this are nice works, ill be watching your updates bro, i can see that with each render you improve ;D

Re: Ozan B. Render and Modeling Works [May update:Moon scene]

very very :o :o :o nice

Did you use material in the glass of milk shake?

Like the effect of that…

Congrats

Re: Ozan B. Render and Modeling Works [May update:Moon scene]

thanks teofas

Yes I tried to give an etched glass/dirt effect, so over the glass material I added some bump transparency map etc. for realism
also for glass type objects you need a smooth model especially in the corners
Thanks for the comment

Re: Ozan B. Render and Modeling Works [May update:Moon scene]

great… ;D

This is not a very easy material to achive quickly…what layers did you use in the material?

best,

Re: Ozan B. Render and Modeling Works [May update:Moon scene]


Earth Scene Material and Lighting Setup, Render and Watermark: 40 minutes

The glass was Refraction, diffuse, reflection with some bitmaps but the milk material and lighting is also important

Re: Dragon Statue

Re: Ozan B. Rendering Works [Update:Moon, Earth & Dragon]

Nice renders ozan, that moon its intresting :), does materials are great.

Re: Ozan B. Rendering Works [Update:Moon, Earth & Dragon]

Thanks daves, you people keep commenting and I keep posting new scenes

My grass scene

Inspiration: Micha