Pack scene for 3ds max?

Hi

Is there (or will there be in the future?) a pack scene function in vray for 3dsmax (like in vray for sketchup)?

If you mean archive whole scene with textures and all that stuff to one file, its already there in max - save as - archive.

You can also use the 3ds Max resource collector. The advantage. It can re-write all the bitmap paths to the destination folder so when you re-open it one day all the maps won’t be missing.

I knew about the save as archive but it bugs and doesn’t work 2 times on 3 for me.

Where can I find that : “3ds Max resource collector”? Is this build in Max?

I’m using the asset collector script from Morozov Anton, it work 90% of the time, still few maps here and there that he can’t relocate, no clue why, so i have to finilize the collection by hand.

Stan

you can find it in the utilities panel

Thanks, good to know.

It’s actually bugs out.
It re-pathed only half of my textures and didn’t touched at all to the *.vrmesh
So the script I’m using is doing a better job even if it’s not perfect and I need to manually move few jpeg to the new location, but 90% is done where as this collector doesn’t even do 50%.

Thanks for the tip anyways,

Stan

maxarchive probably chickens out due to size. Have not tried with more recent versions, but last i tried the zips could only be 2GB in size. So if you have a lot of assets that breaks.

Cheers,
Thorsten

I fixed it in the mean time,
reverted to project manager from Kstudio, rock solid unlike the hundred of all other scripts I tried.

Stan

Project manager has an option to pack the scene ? Where is it located ?