# Pack scene for 3ds max?

**URL:** <https://forums.chaos.com/t/pack-scene-for-3ds-max/53593>\
**Category:** General\
**Created:** [April 29, 2015, 7:48am UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593 "2015-04-29T07:48:54Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![silverwingsltd](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/silverwingsltd/32/62170_2.png) [@silverwingsltd](https://forums.chaos.com/u/silverwingsltd)\
**Post date:** [April 29, 2015, 7:48am UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/1 "2015-04-29T07:48:54Z")

</div>

Hi

Is there (or will there be in the future?) a pack scene function in vray for 3dsmax (like in vray for sketchup)?

---

<div class="post-metadata">

**Author:** ![Jiri.Matys](https://avatars.discourse-cdn.com/v4/letter/j/f14d63/32.png) [@Jiri.Matys](https://forums.chaos.com/u/Jiri.Matys)\
**Post date:** [April 29, 2015, 7:55am UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/2 "2015-04-29T07:55:19Z")

</div>

If you mean archive whole scene with textures and all that stuff to one file, its already there in max - save as - archive.

---

<div class="post-metadata">

**Author:** ![danieljhatton](https://avatars.discourse-cdn.com/v4/letter/d/d07c76/32.png) [@danieljhatton](https://forums.chaos.com/u/danieljhatton)\
**Post date:** [April 29, 2015, 8:55am UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/3 "2015-04-29T08:55:25Z")

</div>

You can also use the 3ds Max resource collector. The advantage. It can re-write all the bitmap paths to the destination folder so when you re-open it one day all the maps won’t be missing.

---

<div class="post-metadata">

**Author:** ![3LP](https://avatars.discourse-cdn.com/v4/letter/3/5f8ce5/32.png) [@3LP](https://forums.chaos.com/u/3LP)\
**Post date:** [April 29, 2015, 7:51pm UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/4 "2015-04-29T19:51:34Z")

</div>

I knew about the save as archive but it bugs and doesn’t work 2 times on 3 for me.

Where can I find that : “3ds Max resource collector”? Is this build in Max?

I’m using the asset collector script from Morozov Anton, it work 90% of the time, still few maps here and there that he can’t relocate, no clue why, so i have to finilize the collection by hand.

Stan

---

<div class="post-metadata">

**Author:** ![jackieteh](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/jackieteh/32/1844_2.png) [@jackieteh](https://forums.chaos.com/u/jackieteh)\
**Post date:** [April 30, 2015, 1:14am UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/5 "2015-04-30T01:14:14Z")

</div>

> [@3LP](#):
>
> I knew about the save as archive but it bugs and doesn’t work 2 times on 3 for me.
> 
> Where can I find that : “3ds Max resource collector”? Is this build in Max?
> 
> I’m using the asset collector script from Morozov Anton, it work 90% of the time, still few maps here and there that he can’t relocate, no clue why, so i have to finilize the collection by hand.
> 
> Stan

you can find it in the utilities panel

 ![Capture.JPG](https://europe1.discourse-cdn.com/chaosprd/original/3X/5/b/5bccc910b31e08392a9829ea01967507b141c0d0.jpeg)

---

<div class="post-metadata">

**Author:** ![3LP](https://avatars.discourse-cdn.com/v4/letter/3/5f8ce5/32.png) [@3LP](https://forums.chaos.com/u/3LP)\
**Post date:** [April 30, 2015, 7:33am UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/6 "2015-04-30T07:33:28Z")

</div>

Thanks, good to know.

It’s actually bugs out.  
It re-pathed only half of my textures and didn’t touched at all to the \*.vrmesh  
So the script I’m using is doing a better job even if it’s not perfect and I need to manually move few jpeg to the new location, but 90% is done where as this collector doesn’t even do 50%.

Thanks for the tip anyways,

Stan

---

<div class="post-metadata">

**Author:** ![instinct](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/instinct/32/74489_2.png) [@instinct](https://forums.chaos.com/u/instinct)\
**Post date:** [April 30, 2015, 7:44am UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/7 "2015-04-30T07:44:58Z")

</div>

maxarchive probably chickens out due to size. Have not tried with more recent versions, but last i tried the zips could only be 2GB in size. So if you have a lot of assets that breaks.

Cheers,  
Thorsten

---

<div class="post-metadata">

**Author:** ![3LP](https://avatars.discourse-cdn.com/v4/letter/3/5f8ce5/32.png) [@3LP](https://forums.chaos.com/u/3LP)\
**Post date:** [April 30, 2015, 7:10pm UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/8 "2015-04-30T19:10:07Z")

</div>

I fixed it in the mean time,  
reverted to project manager from Kstudio, rock solid unlike the hundred of all other scripts I tried.

Stan

---

<div class="post-metadata">

**Author:** ![Ka\_Hassa](https://avatars.discourse-cdn.com/v4/letter/k/a9a28c/32.png) [@Ka\_Hassa](https://forums.chaos.com/u/Ka_Hassa)\
**Post date:** [April 30, 2015, 7:28pm UTC](https://forums.chaos.com/t/pack-scene-for-3ds-max/53593/9 "2015-04-30T19:28:41Z")

</div>

Project manager has an option to pack the scene ? Where is it located ?
