Forgive my suggestion if it’s already possible, but, I dont have Maya, I’m using the Standalone.
My feature request is for someway to have Vray generate position/rotation/scale for a VrayProxy (.vrmesh file). So if I want to instance something 10,000 times, I dont have to specify the matrix for each one.
Well, it’s quite easy to write a short script in whatever programming language you like that would generate the resulting .vrscene file; I’m sure there will be other things beyond simple random distribution that you will need sooner or later