It would be great if we could get similar settings in the GPU Global Switches, that we have in the CPU Global Switches
For example sometimes for projects, in addition to regular rendering, we do stylized renders, and with CPU, we switch of shadows, glossy effects etc. With GPU, we cant currently do that.
Do you guys use the new material override system in 5.2 ?
It should be able to achieve similar results, let me know if this is helpful to your workflow
And for Look-dev there are useful debug shading modes in the frame buffer, which I use all the time.
About the switches, many of these are very old and date back to V-Ray 2 ,list to me the ones that you are interested to use. I will check with the developers how hard these are to support on GPU