as a test, if you assign everything 1 material, does it parse faster? maybe try assigning a default corona material to groups (people, trees, etc.) to pinpoint the slowdown?
You can’t avoid parsing completely. It’s always there, just in simple scenes it will be super fast.
I would suggest to disable all those things one by one to find the culprit.
You can also try enabling “keep in ram” option for proxies - it will basically keep the geometry in RAM even after the rendering is done, so it won’t have to be re-loaded each time rendering is restarted.
Interesting…I have all my library objects set to keep off ram, from back when I was on 64gb RAM cpu (the struggle was real). With the 128gb RAM, i suppose I can keep them in RAM. Ill give it a try.
If you are using forest pack pro, can I also point out that using “edge” mode in the area parameters is definitely one of those things you don’t want to be using. Transforming vertices and parsing scene will take ages.