I have a particle age map in the diffuse slot of both a standard material and a V-Ray material.
The standard material renders as desired in scanline (particles color changes over time). The V-Ray material renders with all particles receiving the ‘ending’ color which is incorrect.
I should also note that if the standard material with the particle age map is rendered with the V-Ray renderer, the result is the same. All particles have only the ‘ending’ color.
Because I am trying to accomplish things in V-Ray so I can learn to use it and the rest of the scene is being done in V-Ray. Those examples are simplified versions and I need the real versions to interact with the rest of the V-Ray scene properly so I’m trying to see if this is a bug or something I’m doing wrong in the setup.
If this is PFlow, then the problem is the same as with the material IDs, since the Particle Age map uses the IDs to find out which particle it is shading. So this should be fixed together with the other issue.
If you could just confirm that it has/will be fixed next RC release that would be sweet
Juju, even with no GI no light nothing it just renders the last color of the particle age map.
Its definitly a bug. Similar to the one that RErender linked to.
Well, I just ran a test on particles for particleage and the results are the same with the particleage in the standard material diffuse slot as well as it in the vraymtl:
The file is here if you want to test it out (I left out Flipside’s Kitchen probe HDR in this file):
Sorry for the confusion folks. Yes, it’s Particle Flow and this sounds like a known bug. I pretty much use PFLOW for all my particle stuff now but in the meantime, I may have to look into using standard particles to accomplish this until the fix is released.