Im trying to create a particle flow simulation where the particles explode out of a wall and fall to the ground. The particles are cubes with radius edges. What I really want is the particles to fall to the ground naturally. At the moment, the particles can all intersect and the particle pivot is the only thing that is taken into account.
why not try rayfire. it looks like it would do what you want
I have already got that but I have constant crashes with it. I used physx in the end. Cheers