I would very much like to use the PA-function in the Particle shader, but having a hard time figuring out how long it is on for. Is there a way to calculate which values equal which amount of time?
When you check it, the timeline frames mean the particle age. If you animate the size to 0 at frame 10, this means that the particle will shrink to size 0 at age 10.
Cheers!
Say i’m working at frame 1000-1200. If I want it to last 10 frames, do I animate it at 0-10 or 1000-1010?
Also, just to sneak another thing in to same thread. When doing a phoenix sim and offsetting it for your animation, and then want to use it with pflow. It seems pflow can only read it from its original startframe?
0-10 ![]()
Can you tell me more about pflow - are you using any of the Phoenix PFlow operators, or something else?
Using a normal birth and a phoenix force to make it follow the flow. Doing it all from the frame it got simmed, works fine, with offset, not so much.
Indeed, just saw we already have that in the TODO list, but it’s not implemented yet - the Force operator does not take into account the time bend settings yet. Gonna add another vote to it…