particles problem over backburner

I wonder if anyone else have this problem. I am trying to render out particles on some render nodes via backburner, all 32 bit nodes, on 3dsmax 2008. It is like they calculate the particles differently? the result is scattered- some frames work together and some are totaly different. Only way for me to solve it is to render them out on one computer…
verry disturbing

Daniel

is your farm amd/intel mixed? I remember there were some possible differences in generating the seeds on older mixed procs. I think turning off use SSE may have been a fix, been a while since I have thought of it.

Thanks. no only intel here. mostly quad core I will try the sse thing though, otherwise I have to use point cache I guess, but that is not ideal either.

Daniel

are you sure all the machines have the same service packs?
Also are you using any PFlow plugins?

yes. same servicepack