PBR normal crash

Does VRay not support Max’s PBR materials? Every time I’m setting one up in Slate, Max crashes on me as soon as I load a normal map in. This only happens when I have VRay set as the renderer.

Hi it all seems fine on my setup. I am using V-Ray 5, update 2.1 with 3ds max 2022. What is you setup? Can you share a screen grab of your material editor?

Not really anything worth sending a screenshot of. It happens even if I start a fresh blank scene, and it happens with any normal map, regardless of the size, format, or bit-depth. And it happens with Max bitmap, or VRay bitmap. And it happens with both Metal/Rough and Spec/Gloss PBR materials. I don’t even need to have any other bitmaps plugged into the the material. As soon as I put a normal map in there POOF! Max disappears.

I have an AMD Ryzen 9 5900HX laptop, with a GeForce RTX 3080 (and Radeon in the motherboard).

Oh, and I’m using Max 2022.
This also happens with VRay GPU as well.