per renderpass bit depth

Hey,

I´ve got a quick question about the renderpasses from VRay.
We have recently switched from rendering multichannel erx´s to single erx files per renderpass (to speed up the comp process on shots with many renderpasses/layers).

In my next step I would love to switch from 16bit float to 32bit float frame format, zdepth worldposi and some extra passes just work a lot better with 32bit float images.

Unfortunately a comp file will render 4 to 8 times slower with 32float exrs, due to the fact that there is A LOT more data to stream other the network.

So my question is: Would it be possible to add a small thingy to the different passes which controls the bit depth during the save process?

That would be awesome!

Thanks in advance

Paul

This is on our “to do” list, although I can’t say yet when it will be implemented.

Best regards,
Vlado

Nice! Is it possible to see this “to do” list :slight_smile: I would love to know whats next!