So im trying to do a “furniture spin animation”, which means a simple piece of furniture being rendered for 15 frames while spinning around on a white plane
However, because of the HDRI that im using, the background is grey and not white, which would normally not be a problem since i would mask it in photoshop, but since theres so many renders, it will be time consuming.
So how can i remove the plane that the furniture is on from the renders, while still keeping the shadows that are being cast on it?
Also, is there a way to turn the HDRI invisible to the camera? to keep it affecting the object while not appearing at all in the render?
If you’re using ShadowCatcher Material change Direct visibility Override to White, if not, just use Rayswitch material for plane with White color in Directly visible slot
Thanks for your replays,
however, i havent managed to get the right result yet
first time im using shadowcatcher and i might do this wrong
How my set up is right now
Render>Environment = My HDRI
F10>Environment Override>Direct visibility = corona output with a white corona map into Imput
My background = CoronaShadowCatcher with a white Corona Color into Backplate
@romullus
Thanks, i downloaded your file and notice my mistake
Everything was ok on the material side, however i had a 5 on Highlight Compress in tone mapping and everything was getting a grey shade that i didnt notice.