Peroni Bottle

Hi All,

Here is my first image post on here, this is something that I have done in some spare time at work for a portfolio piece. Comments more than welcome, let me know what you think :slight_smile:

Hi there. Good first post. Nice lighting and modeling. The only thing that that I think may need work is the water droplets on the outside of the bottle. They look a little strange to me..maybe a little flat. It may be worth creating a duplicate bottle and then appying a water droplet map to it and then using displacement with water level so that it only shows the droplets. Another way might be to use particle flow and blob mesh…ive not done it before so not sure what the best method would be.

I agree that most of it looks quite good, but that there is something not quite there with the water drops. They look a bit darker than I think they should, so maybe something is going on there that is making them read too flat?

b

Thanks for the comments stevesideas & simmsimaging.

I can see what you both mean. I did do the droplets on a seperate plain and used the water level but i had some problems trying to make all the droplets not appear to extreme. Perhaps it is my water level that is cutting them off to short

Just want to say thanks to simmsimaging for the help you gave me :slight_smile:

It might be because the drops are just ‘there’ - on the labels theres no trails or slightly wet patches, it either has a drop or is bone dry. Cant imagine it’s an easy thing to nail though.

Fantastic work otherwise though.

Tp be a first post u promise well
Very well done.
I think the critiques that can be done to make it more close to the reality as possible are not so much.
And others yet told the most importants details to add
Congratulations

cubiclegangster - yeah thats a good point, having a few strong unique running droplets would work well. Thanks :slight_smile:

pengo - Thanks :slight_smile:

looks great from where I’m sitting - em peroni …

I saw this right after I woke up this morning and it looked good, I mean, I almost called in sick and went and bought a six’er, heh :grin:

already looks good, looking forward to a few tweaks.

Adam H. Stewart, RErender

thank you very much :slight_smile: to be honest I still havent actually tried one yet, I’ll have to this weekend :stuck_out_tongue:

Peroni is a good clean beer - you’re missing out man :]

the droplets do look a bit off. Does the back face of your droplets (the one against the bottle) sit coplanar with the glass surface, slightly away from the glass surface or slightly inside the glass surface? I remember reading a tutorial that when you have water touching glass you need to put the waters surface slightly ‘inside’ the glass to have it render properly. In other words they should overlap slightly. Other than that it looks fantastic.

Adam H. Stewart - lol i missed out on it again this weekend

Burnsyman9000 - they sit slighty off the bottle ever so slightly. Thats interesting, do you have a link for that tutorial? I did wonder if the water droplets would work right if they had no back

I honestly don’t remember where I was it, but I remember clearly that it was a glass full of water and that the water geometry should be slightly larger than the inside surface of the glass. I tried the tutorial and it did look much better when modeled that way. I often add wine and drink glasses as clutter in my interiors and they are all modeled like that and look correct.

Yep - it’s vlados tutorial on rendering intersecting surfaces - Chaos: Industry-leading design and visualization software

The main point of it is as you say vray will understand the surfaces correctly if one if going through another so yep you should have some overlap between your droplets and the outer faces of the bottle. You can use particle flow for this, birth spheres on the surface and use a slight offset so they aren’t half in, half out. Personally I use a splat bump map for this type of thing but I’m normally doing smaller droplets.

Straight from the vray help files… Chaos: Industry-leading design and visualization software

Ah drinking at the weekend is strictly for amateurs anyway it’s like drinking on New Year’s or St. Patricks day, go on have one with lunch - you know you want to :]

Really nice work.

Your water drops should originate from slightly inside the glass, IIRC. I think what we did was duplicate the bottle, scale it in to 99.9 % of size, and then use that as the displacement object. I’ve done it so many different ways (mental ray, vray, maxwell, fry etc.) that I can’t remember for sure because they all work a bit differently.

Worth a try though.
b

Burnsyman9000, joconnell, dlparisi, Thats brill i’ll defo check that out hopefully see how that works with my droplets and get an image update.

Adam H. Stewart lol, i think thats called something :stuck_out_tongue:

MHenry - thanks :slight_smile:

simmsimaging - yeah thats sounds good, hopefull this will improve my droplets :slight_smile: