Hi everyone, finally I managed to post here. Such a super high quality stuff what you guys keep pulling out, I’m constantly impressed! I think I differ from the mass a little bit because I’m not using corona for architecture visualizations.
Most of my renders also involve a heavy compositing and photoshoping, but there’s still plenty of corona magic behind it.
I kind of appreciate how clean it is at same time. But maybe bit of filmic magic (slight grain, some crush/lift tiny bit) would improve it further :- ) [stuff that never suits archviz yet it is overdone there, but here it’s calling for it]
Rawalanche: All procedurals mostly, I rarely handpaint anything if there are tons of complex objects.
Image attached is my super basic material setup where everything usually starts. There’s basematerial and material for edges and cavities. Basematerial is usually blend-material of somesort, with different masks applied.
I Model everything 3dsmax with usually just raw polymodeling. Lately I have been using more and more booleans also.
Melvisio: I wish I was smart enough to write my own shaders but I struggle even with really basic maxscript
Haha.. I tried looking into learning python but time isn’t there for that. I have a lot of respect for coders, programmers, and software developers. How they can write stuff for us to use is really mind blowing. We all dream of features we want added to software we use and they make it happen by using numbers/maths thingy. Look at VR right now, are we sure these devs aren’t secretly talking with aliens or something. :0
I will try at some point to learn python, or mel scripting. Not giving up on it
Hi all, long time no post.
Finally tested out corona triplanar and damn I like it. Speeds up my messy process so much!
Procedural shading and not a single unwrapped piece.
Some lates corona goodies. More images at artstation: https://www.artstation.com/artwork/x0KyE
Once again, everything is triplanar mapped corona procedural shading.