Simple script i created to emulate the perspective to camera (ctrl+c) in max, but this creates a physical camera instead.
EDIT #3: Even Newer version (likely the final one this time), supports also ortographic and user views, somehow (bad FoV as of now), and manages to get around a bug in the VRay camera target Users are encouraged to upgrade to this one. I left a silly typo in the code which prevented the caera from getting the FoV right.
Macroscript, so it can be freely added to quad menus, or shortcuts.
Just run the .ms file, go into “Customize->Customize user interface”.
Under the “MainUI” Group, and the “VRay” category you’ll find the new command: “Persp_2_Phys_Cam”
I bound it to Shift+Ctrl+C (rest of max is at default), so my workflow remains similar to that used with standard max cams.
forgot to mention: only works with max 7.5+ and corresponding Viz versions.
No plans to have it work with earlier versions as i’d have to do by hand the calculation of FoV → Lens mm conversion, and i am lazy. :lol:
supports multiple mixed selections (ie. objects, lights, cameras, targets, helpers, whatever) at once.
Run the script, it’ll be available under the “Vray” category of the MainUI group, in the customize interface panel, under the name “MaxCam_2_PhysCam”.
Macroscript, so it can be freely added to quad menus, or shortcuts.
Just run the .ms file, go into “Customize->Customize user interface”.
Under the “MainUI” Group, and the “VRay” category you’ll find the new command: “Persp_2_Phys_Cam”
I bound it to Shift+Ctrl+C (rest of max is at default), so my workflow remains similar to that used with standard max cams.