Modeling: It’s cad data so I did only model a few things that was missing.
Light: Skylight
Environment: Uffizi HDR.
Rendertime: Don’t remember, as the page says this was made in spring 2003.
Would it be too much to ask to get a quick description of your workflow
in getting your stuff stuff from CAD data (format? type?) to max? [like steps
taken, plugins or converters used, etc]
it a great render Suurland but i do think if we all had accsess to the Cad data from the car manufactures we could all make a few nice mats and apply them.
Yes it is a great render but that is due to a great model.
No disrespect Suurland because you are very good at what you do.
To Natty: Yes, but it is a matter of getting those car files, isn’t it?
I agree though that the quality of the model has a huge effect of the final output. But that was the investment he made by modeling the beetle to the finest detail…
@mc-escher - import the IGES to rhino, then join all the surfaces and remodel all the parts that contains errors (usually quite a lot so nurbs modeling skills is needed) then I import to max with powertranslator.
Thanks for the info!
If you’re using power translator, I take it you’re not exporting meshes anymore? I have to say i haven’t had much success with that tool yet.
hi to all
very very nice Thomas!!! it is not distinguished from the real!!! :shock: :shock: :shock:
I can ask to you that prog you have used in order to create the file .mov of the new beetle in your site? quicktimevr?another?
excused my english..
- About lighting in general: is that just skylight and nothing more?
- How do you light the interior? Setting up a light inside, or hiding the
glass and useing photons for sec bounces?
Or do you use a standard Mat for glas?
Oops CAD data, hmmm. I guess for some people on this board you will not be considered an artist. Well to bad for them :lol: . I think this is very very good. I like the angle too. Makes the car look dynamic, although it drives like a grandmother.