Peugeot 307cc

Yet another car…

More images can be seen on my site. http://www.suurland.com/portfolio\_stills\_peugeot307cc.htm

Modeling: It’s cad data so I did only model a few things that was missing.
Light: Skylight
Environment: Uffizi HDR.
Rendertime: Don’t remember, as the page says this was made in spring 2003.

/Thomas

:shock: amazing like usual :shock:

GREAAAAAAAAAAAAAAt job

Vince

O man, you made me cry :smile: Awsome stuff!! What was the poligon count?

hey suurland

hey suurland

How did u model this great car?

congratulations as always an amzing image!!!

bye

Pengo, please read the text under the car.

/Thomas

:wink: very nice render

ok

:sweat_smile:

that demonstrates that the image captures me over all the rest!!

:wink:

Another car, another beauty!

:shock:

Awesome! I’ve been a fan for quite a while.

Would it be too much to ask to get a quick description of your workflow
in getting your stuff stuff from CAD data (format? type?) to max? [like steps
taken, plugins or converters used, etc]

Thanks!
Escher

it a great render Suurland but i do think if we all had accsess to the Cad data from the car manufactures we could all make a few nice mats and apply them.
Yes it is a great render but that is due to a great model.
No disrespect Suurland because you are very good at what you do.

I first wouldn’t know how to make those few nice mats :sweat_smile: .
I really like the tire materiial, care to share?

To Natty: Yes, but it is a matter of getting those car files, isn’t it? :wink:

I agree though that the quality of the model has a huge effect of the final output. But that was the investment he made by modeling the beetle to the finest detail…

Gijs

Natty,

That’s like asking a photographer if he made the car in a photo :stuck_out_tongue:

--Jon

@mc-escher - import the IGES to rhino, then join all the surfaces and remodel all the parts that contains errors (usually quite a lot so nurbs modeling skills is needed) then I import to max with powertranslator.

@Natty - Well, the model isn’t 100%

@Dusan - It’s just a texture planar mapped, and then a tire thread that is using displacement.

@rest - Thanks! :slight_smile:

/Thomas

Thanks for the info!
If you’re using power translator, I take it you’re not exporting meshes anymore? I have to say i haven’t had much success with that tool yet.

Escher

That’s a really nice render Thomas.

now thats what i call a model…wow…i congratulate the guy who made it …woooo

to suurland oh well just another render from u …so whats new :stuck_out_tongue: except its mindblowing and great…mebbe i shld try cars now

hi to all
very very nice Thomas!!! it is not distinguished from the real!!! :shock: :shock: :shock:
I can ask to you that prog you have used in order to create the file .mov of the new beetle in your site? quicktimevr?another?
excused my english.. :sweat_smile:

not

Just Great; nothing more to say!! :shock:

Just some further questions :wink: :

- About lighting in general: is that just skylight and nothing more?
- How do you light the interior? Setting up a light inside, or hiding the
glass and useing photons for sec bounces?
Or do you use a standard Mat for glas?

thanks in advance

marc

Oops CAD data, hmmm. I guess for some people on this board you will not be considered an artist. :wink: Well to bad for them :lol: . I think this is very very good. I like the angle too. Makes the car look dynamic, although it drives like a grandmother.

Marc