PF / Displacement

i dunno why, but can’t get vray displacement with pf to work.
have a pf setup, with shape instance and vraydisplacement on base object.
but he wan’t render it.
i renderd as single mesh, mesh per particle and all…

and 2nd problem is i’am using a fast sss shader on it, is there a possibility to have sort of a fast sss render element?

best regards
Jonas

ah posted in wrong section…

It may work if you use a Mesher object. V-Ray completely disregards the mesh generated by particle flow and instead composes the mesh itself using the position/velocity/shade information for the separate particles.

Best regards,
Vlado

You can use VRayMtlSelect render element to extract the FastSSS material into its own element.

Best regards,
Vlado

hi vlado, thanks for the tips.
i’am using a vrayblend mat with the fast sss as base mat. the blend mat in a multi-sub mat.
i try’d to instance the fast sss mat and using it as material select pass, but he renders black.
using still rc5 though, maybe thats a problem.

It should not matter that the fast sss is inside any other material; you can select it as the material inside a VRayMtlSelect render element (but make sure it is an instance, not a copy). Just did a quick test here and seemed to work fine.

Best regards,
Vlado

aah works fine now! :slight_smile: can’t drag n drop into slot though.:wink:

thanks alot man!!

hmm but can’t get displacement to work..
try’d with mesher as you mentioned, but nothing. any other idea?