PfileStream error in DR

Hi,

I just set up DR, but each time I’m rendering with DR, I got a black RGB image (zdeph i.e is fine).
The log file says:
“V-Ray : Cannot send asset texture.png Error opening file: [PFileStream::Open] (2) The system cannot find the file specified. //”
The texture is fine. When rendering locally, it renders properly.
It’s just when using DR, V-ray can’t open & copy texture.png to the slave machine (Transfer missing assets checked)
Any ideas?

Thanks!
noel.

What’s your 3dsMax and V-Ray version? Also - is there backburner installed and all machines?

Also - what user you use to launch the spawner on the slave machine? An admin one, a normal one, or it runs with a Local system account as a service?
Does the scene rum locally if you copy it onto the render slave computer?

I had same error yesterday.
mine was looking like happening because of empty bitmap nodes.
I deleted all empty bitmap nodes there is not an error now.

But two weeks ago , i find an interesting error. Vray Gpu rendered some black areas on an plane which has a jpg texture assigned.
I’ve converted jpg to png and its working as it should be.

Hi,
I have an interesting error today.
I’m rendering an animation with Vray Next GPU update2 via backburner.

Backburner error message :
[V-Ray] Cannot send asset Error opening file:[PFileStream::Open]Empty file name[RenderClient::getStream]

I checked file, there is not any missing texture or empty bitmap node.
I get similar errors for different scenes.
This error is strated to show after Update 2.

Help please.

Does this error disappear if you revert to the previous build? Is it possible to send us an example scene at support@chaosgroup.com if it does?

After several tests i found a vray ies light cause this error. Deleting ies light solved my problem.

Would it be possible to pack that project and send it over to support@chaosgroup.com for inspection?

We have reproduced the issue here and its logged into our bug-tracker. We will notify you when we have any progress.

Same problem here. MAX 2019 and the latest V-Ray NEXT

Problem solved for me.

open bitmap/photometric Paths utility https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Manage-Scenes/files/GUID-561B57EF-88A1-4E11-8A05-F3C43C2AFC2F-htm.html
Click Edit Resources button. It will take a while if you have too many textures.
Find empty rows from the list.
Click info; this will show you which objects have that empty textures.
Find those objects and correct bitmap files.

I am also having this issue. Max 2020 latest VRay Next. Appeared suddenly. I looked around, no missing image issue. The issue it is returning for me is that the file I am writing to cannot be found. If I change the path to something else, it doesn’t like the new path either. Can’t find a solution.

If i let it go locally, the errors disappear for subsiquent frames, but appear on the first frame of the sequence. Super weirdness.

try the latest nightly build, maybe it will help.

I get the exact same error on Backburner. The file I am writing can not be found. Which is strange, why should the file I am writing being loaded? The latest nightly doesn’t help.

SnipImage.JPG

I got it to work by writing a dummy file to the directory. So if i was writing to file Shot03_.png, i would just make a file called that and put it in that directory, even though the render ends up writing file Shot03_0001.png, it removes the error. Not sure what is going on but it seems to be a mix up internally. I am also curious if it could be related to Vray Frame Buffer. I am using that to separate my passes into folders. I made the VRFB also point to the same file as in the Max output section to avoid the “no output” error. It writes twice as many files but I just delete the ones not written by vray into the folders. Seems silly, but backburner is useless to VRay unless I do this.