I just set up DR, but each time I’m rendering with DR, I got a black RGB image (zdeph i.e is fine).
The log file says:
“V-Ray : Cannot send asset texture.png Error opening file: [PFileStream::Open] (2) The system cannot find the file specified. //”
The texture is fine. When rendering locally, it renders properly.
It’s just when using DR, V-ray can’t open & copy texture.png to the slave machine (Transfer missing assets checked)
Any ideas?
What’s your 3dsMax and V-Ray version? Also - is there backburner installed and all machines?
Also - what user you use to launch the spawner on the slave machine? An admin one, a normal one, or it runs with a Local system account as a service?
Does the scene rum locally if you copy it onto the render slave computer?
I had same error yesterday.
mine was looking like happening because of empty bitmap nodes.
I deleted all empty bitmap nodes there is not an error now.
But two weeks ago , i find an interesting error. Vray Gpu rendered some black areas on an plane which has a jpg texture assigned.
I’ve converted jpg to png and its working as it should be.
I checked file, there is not any missing texture or empty bitmap node.
I get similar errors for different scenes.
This error is strated to show after Update 2.
I am also having this issue. Max 2020 latest VRay Next. Appeared suddenly. I looked around, no missing image issue. The issue it is returning for me is that the file I am writing to cannot be found. If I change the path to something else, it doesn’t like the new path either. Can’t find a solution.
If i let it go locally, the errors disappear for subsiquent frames, but appear on the first frame of the sequence. Super weirdness.
I get the exact same error on Backburner. The file I am writing can not be found. Which is strange, why should the file I am writing being loaded? The latest nightly doesn’t help.
I got it to work by writing a dummy file to the directory. So if i was writing to file Shot03_.png, i would just make a file called that and put it in that directory, even though the render ends up writing file Shot03_0001.png, it removes the error. Not sure what is going on but it seems to be a mix up internally. I am also curious if it could be related to Vray Frame Buffer. I am using that to separate my passes into folders. I made the VRFB also point to the same file as in the Max output section to avoid the “no output” error. It writes twice as many files but I just delete the ones not written by vray into the folders. Seems silly, but backburner is useless to VRay unless I do this.