Pflow - get color from surface

Based on this thread and a recent support ticket.

The idea is to make particles get color from the surface they are touching/are above. This is possible to do with scanline, but not with Corona. See the results and sample scene below.




particlecolor01.max (680 KB)

fixed

Someone asked about it, so here is the proof. You can now pixelate Lenna with no effort!