pflow-prt-vrmesh-texturing

ok, so i create a simple pflow system. export it using krakatoa prt exporter, including position, and id channels in the options.

convert to proxy using ply2vrmesh

import proxy

assign shader with vraymultisubtex set to “random from particle id”

i only get one colour on the particles.

what am i missing?

if these is some problem with that workflow, how to get colour variation on my proxied particles?

if i could assign a random colour to the particles in pflow before exporting that would also be fine, but i dont see how i can. even the “vray particle colour” operator only allows a single colour.

Are the particles actually PARTICLES? Or did you export a bunch of Instanced geometry?

I know vrmesh supports material IDs. Not sure if it supports particle IDs. If you instancing geometry maybe try texturing it first, and then exporting the vrmesh.

You could also load the particles with a PRTLoader. If you need colored particles they could be randomized with a Magma modifier.

hm, i am definitely in new territory for me here, but afaik, the prt exporter -only- exports particles. and in any case the only channels i chose to export were position and ID .

the proxy i converted to renders fine ( as point particles ) so i dont think that is the issue. however the vrayproxy not supporting prticleid’s is a possibilty…?

PRT is only particles. But I wasnt sure about what you exported to a vrmesh.

Do you need a vrmesh for memory reasons, or could you just loaf then back in with a PRT Loader?