[PHI-2265] RENDERING CLOUDS Volume grid shader: missing key "Phase" control

Hi Amazing Chaos team,

We recently started testing Vray and unfortunately we have hit a bit of a wall while rendering VDB Volumetric clouds and steam/vapour volumes in general.

How can we control the forward scattering of the light in the shader? a phase/anisotropy control seem to be missing.

Are you guys planning to add one?

Thanks!
Mikel.

Hey @miko3d ,

the forward/backward scattering controls, as well as the absorption options, are currently under active development. Both of these are very high on our priority list - I can’t specify an exact date but expect to see them in V-ray in the near future.
I’m linking this thread to the relevant ticket in our bug tracking system so you will be informed as soon as those controls are available.

Best regards!

Thanks for the Information Gosho&glad the team is on it,

Lets hope it wont take too long :slight_smile:

Mikel.

Posting here to also get notified.
This is a sorely missed feature in V-Ray.

Plus one on this too, please!

Just saw Vlados video on cg press. That looks extremely impressive and encouraging! Can’t wait to test it.

I hope to see this also on the GPU with that said is looking pretty good!

Hey @hsz ,

Yes, the Phase controls are coming for both V-Ray CPU and GPU.

Best regards!

Little bump here.. Is there any ETA for new volume shaders?

Can we get an update of what is happening with the volume shaders in Houdini.
These are very important for VFX work and are lacking at the moment in VRay.

Hey all,

We fully comprehend the importance of this feature. We recently added Absorption to the volume shader, and naturally the next big thing is anisotropic scattering so rendering of realistic clouds is possible. I would love to give you a timeframe for this but ultimately it depends on how the development goes. Adding a new feature that barely works is simple enough but making sure it works fast, and properly with all V-Ray features (e.g. Adaptive Lights, GI, AOVs) takes time.

Best regards!

Hi Gosho,

I am loving the new absorption feature! So very pleased to see it in VRay now.
I am also very impressed at the speed of rendering the VDBs Without caching it is quite reasonable!

Looking forward to seeing the phase controls come through.

Hey @Dubbie99 ,

Yup, yup, the Absorption feature is a major improvement. Happy to hear you’re enjoying it. Hang tight for the Phase control :slight_smile:

Best regards!

Hi, do the phase controls exist yet? I could have sworn I saw it the other day, but can’t find it now.

I’m having a bad time right now trying to render white clouds.

Some phase function control would be very welcome right now.
I have the latest nightly and there is no sign of it in there.

Hey, now that we have the colored absorption, the custom Phase function is the final big thing we are missing - I hope it will shape up over the coming months.

Can you share how your clouds render now? We are doing another Phoenix tutorial on clouds right now, so maybe we could help with the settings.

Cheers!

Hi, here are some tests I made under different sun heights and angles. I’m not happy at all with how they look and would welcome any tips.



Hey,

Can you show us the settings you’re using for the Clouds shading?

How about if you try ray-traced scattering and set the clouds color to pure white?

Hi Chaos team,
Its going to be almost 2 years since this was raised…Could we have an update on when to expect Scattering phase control for shading volumes please?

Regards,
Mikel.

:slight_smile: :slight_smile: :slight_smile: :slight_smile: