We recently started testing Vray and unfortunately we have hit a bit of a wall while rendering VDB Volumetric clouds and steam/vapour volumes in general.
How can we control the forward scattering of the light in the shader? a phase/anisotropy control seem to be missing.
the forward/backward scattering controls, as well as the absorption options, are currently under active development. Both of these are very high on our priority list - I can’t specify an exact date but expect to see them in V-ray in the near future.
I’m linking this thread to the relevant ticket in our bug tracking system so you will be informed as soon as those controls are available.
Can we get an update of what is happening with the volume shaders in Houdini.
These are very important for VFX work and are lacking at the moment in VRay.
We fully comprehend the importance of this feature. We recently added Absorption to the volume shader, and naturally the next big thing is anisotropic scattering so rendering of realistic clouds is possible. I would love to give you a timeframe for this but ultimately it depends on how the development goes. Adding a new feature that barely works is simple enough but making sure it works fast, and properly with all V-Ray features (e.g. Adaptive Lights, GI, AOVs) takes time.
I am loving the new absorption feature! So very pleased to see it in VRay now.
I am also very impressed at the speed of rendering the VDBs Without caching it is quite reasonable!
Looking forward to seeing the phase controls come through.
Hey, now that we have the colored absorption, the custom Phase function is the final big thing we are missing - I hope it will shape up over the coming months.
Can you share how your clouds render now? We are doing another Phoenix tutorial on clouds right now, so maybe we could help with the settings.
Hi Chaos team,
Its going to be almost 2 years since this was raised…Could we have an update on when to expect Scattering phase control for shading volumes please?