Phoenix FD 4 Breaking Wave RND Final Render

This is the final render of my breaking wave attempt with phoenix 4
Many things still to improve but i and learned a lot with this RnD.

Simmed with Phoenix 4
Rendered with vray in 3dsmax
80mil liquid cells
4 SPF
Simtime approx. 5-10 minutes total of roundabout 5 days
Rendertime approx. 10-20 minutes

Countless chanceled render approaches :twisted:

446210507

444816781

Looks great :slight_smile: What does it look like without the splashes, or whatever component it is that is flickering?

@fixeighted jep i guess you mean the mesh what is prdoucing some blocky movement i wasn’t able to get rid of it completely.
You can read more about it in that thread here if you’re interested:

Let’s cross fingers they will find something there :wink:
Foam and splash movement looks quite ok to me when you watch the sim playblast

super cool! I thanks for sharing the progress too

Nice work Olika ! as Fixedheight says, it would be perfect without the blobby movement of the water surface in front of the wave. I followed your topic on this and you did a great job.

Thank you for sharing the insights - been working on a distant tropical beach today and the idea of splitting up the wave forces really helped everything fall into place! Took a nice step up.

And nice work - the wave looks great! I always try and avoid cameras like that because they force such a high grid resolution needed, hell of a challenge.