This is the final render of my breaking wave attempt with phoenix 4
Many things still to improve but i and learned a lot with this RnD.
Simmed with Phoenix 4
Rendered with vray in 3dsmax
80mil liquid cells
4 SPF
Simtime approx. 5-10 minutes total of roundabout 5 days
Rendertime approx. 10-20 minutes
@fixeighted jep i guess you mean the mesh what is prdoucing some blocky movement i wasn’t able to get rid of it completely.
You can read more about it in that thread here if you’re interested:
Let’s cross fingers they will find something there
Foam and splash movement looks quite ok to me when you watch the sim playblast
Nice work Olika ! as Fixedheight says, it would be perfect without the blobby movement of the water surface in front of the wave. I followed your topic on this and you did a great job.
Thank you for sharing the insights - been working on a distant tropical beach today and the idea of splitting up the wave forces really helped everything fall into place! Took a nice step up.
And nice work - the wave looks great! I always try and avoid cameras like that because they force such a high grid resolution needed, hell of a challenge.