# Phoenix FD for Maya beta 3

**URL:** <https://forums.chaos.com/t/phoenix-fd-for-maya-beta-3/40983>\
**Category:** Announcements\
**Created:** [April 6, 2012, 11:42am UTC](https://forums.chaos.com/t/phoenix-fd-for-maya-beta-3/40983 "2012-04-06T11:42:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ivaylo.ivanov](https://avatars.discourse-cdn.com/v4/letter/i/eb8c5e/32.png) [@ivaylo.ivanov](https://forums.chaos.com/u/ivaylo.ivanov)\
**Post date:** [April 6, 2012, 11:42am UTC](https://forums.chaos.com/t/phoenix-fd-for-maya-beta-3/40983/1 "2012-04-06T11:42:59Z")

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Hello everybody,

The new beta is on the site. Here is the changelog:

Phoenix FD 2.0 beta 3 (April 6, 2012)  
============================

Crash with PhoenixFD force without a simulator during the simulation  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Simulators with preview turned off not rendered properly during the simulation  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Double emission contribution with additional lights and GI  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transforms for PhoenixFD nodes must be named accordingly  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Error saving scenes in binary format with Phoenix nodes in Maya 2011 and prior  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Visible seams with wrapped containers  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Intermediate objects interact with the simulation  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Crash with foam simulation in some rare cases  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instance rendering is not working immediately after duplicating  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Solid mode rendering to work with the RT engine  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fire/Smoke rendering to work with the RT engine  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Custom gravity vector  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PhoenixFD menu in Dynamics  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ability to “reset” the simulation (stop/clear cache/revert)  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Auto mapping option for PhoenixFD 3D texture

Phoenix FD 2.0 beta 2 (March 14, 2012)  
============================

Crash when saving a preview in solid geometry mode  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Crash with additional lights and transparency/emission that use a texture  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Emission texture modulation checkbox is not working  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Emission component do not render with the stand-alone and DR  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Crash with Turbulence preview when tweaked while simulation is running  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Crash in animation mode  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Phoenix utility nodes can be selected only when clicked on the wireframe  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wrong shading color of the Phoenix source in the viewport under VMWare Player  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Crash when closing Maya after rendering a scene with foam  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Support more then one light in the GPU preview  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Boundary conditions must show X/Y/Z related to the Maya viewport, not the simulator core  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;DAG processing optimization when the interaction set is inclusive  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Phoenix textures - detect circular references  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Native Python scripting  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stopping the simulation must revert the frame to the last simulated result  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Support for vray lights with the gpu shading  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Support for flipping Y and Z axis when reading a cache file  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PhoenixFD installation must not change the PYTHONPATH environment variable  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PhoenixFD must delete its shelf when the plugin is unloaded

Here are some known issues:

- RT is only partially supported in the official versions of V-Ray for Maya. To get the full featured RT support, you need a recent nightly build, but it’s not obligatory. Soon, there will be a stable version of V-Ray for Maya that fully supports Phoenix FD. The known limitations of the current official V-Ray for Maya are:  
- can’t update when the simulator parameters or time is changed (camera changing is working though)  
- works only in geometry mode (this is in Rendering/V-Ray section in AE). Geometry mode for fire/smoke is not recomended for the production render though, unless heat haze must be used.
- While simulating, DR is working currently at random. If you are experiencing such problems, try pausing the simulation.
- Some antivirus programs (like Microsoft Security Essentials) that have real time protection may cause the simulation to run a couple of times slower. They seem to check the files generated by Phoenix FD.
- For simulation it’s better to have a processor with a higher clock speed, then with more cores.

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<div class="post-metadata">

**Author:** ![Ymauchi](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/ymauchi/32/271368_2.png) [@Ymauchi](https://forums.chaos.com/u/Ymauchi)\
**Post date:** [April 9, 2012, 6:56am UTC](https://forums.chaos.com/t/phoenix-fd-for-maya-beta-3/40983/2 "2012-04-09T06:56:14Z")

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When the multi-byte character is being used for the scene name of Maya, or output path of Phoenix FD, simulation data is not loaded at the time of RT session.

-----vray.exe message----------  
warning: Error loading simulation data for time 24  
---------------------------------

tests in nightly 22501 + Phoenix FD 2.0 beta 3 (April 6)
