i am not able to adjust alpha contribution in the object properties from a phx fluid. Matte Surface is also not working.
I need the fluid as a cutout for particles but still want the fluid to be visible in the reflection/refraction of the particles.
Am i missing something here? Thank you.
We are using CentOS7, Maya 2018 , Phx 3.12 , Vray 3.60.04
Hey there,
I spent a while messing around with the V-Ray object properties options and the Phoenix FD Particle Shader - Matte Surface / Alpha Contribution of (-1) and disabling Primary visibility work on my end.
The liquid is also visible in the reflections of the particles shaded with the foam shader.
I’ve tested with V-Ray 4 and V-Ray 3.60.04 and Phoenix FD 3.12 to be sure there isn’t a compatibility problem.
Would you mind uploading a simple scene for us to check ?
Cheers!
This is not gonna be coming to the nightlies soon I’m afraid. Will ping the thread when there is any progress, but it’s at least a couple of months away.