Hi,
I was rendering some fluids smoke and explosions and i was trying to use the phoenix FD shading model instead of vray env fog. However it just makes maya crash every time. Is it not implemented yet?
I’m using a nightly from approx 1-2 weeks ago on OSX.
1. There is no PhoenixFD for OSX and you’re using the regular Fluid shader.
2. There is a crash introduced at 13.07 and you’re affected by it. I’ll fix the crash and when it hits a night build I’ll tell you.
So you wont be porting just the shader to Vray?
I’ve seen several posts here how much better it is than env fog option
Probably we will port it for VRay 3.0