Phoenix fire as a force

Just saw this awesome “cube animation” done in Houdini and
*SPOILER*
was wanting to figure out how to do the same thing in Phoenix and Max. I’m pretty good with Max, but still learning Phoenx and am wondering if it’s possible to tie in the explosive force into a driving something like a piston down. This guy is pretty clever!

https://vimeo.com/221178360

Yes, this video goes into my Top1 for the past month at least :smile: There is no feedback from fluids to geometry in the scene yet, but it would be awesome to have at some point the future :slight_smile:

that was awesome