I get a weird motion blur issue with rendering the ocean mesh after a linked container simulation. Once I unlink the container the motion blur seems to be correct. My scene camera is not animated. And I always get a seam with motion blur. Thoughts?
Hello,
Can you try with a latest nightly build? If the issue persists can you send us the scene so we can check it out?
Thanks,
Yes I am using the latest build from last night. And I’m getting the same issue with my larger boat scene at work.
ocean_wake_v001.zip (81.4 KB)
Thanks a lot for the scene I have logged it in our bug tracker. I will update the thread when we have something.
Hey, just an update - the velocity between the container and ocean extension should already be equalized in the last nightlies.
Also, in tomorrow’s nightly, there will be a fix for some artifacts appearing on the container border when smoothing with Use Liquid Particles was used in Ocean Mesh mode.
Cheers!
Thank you.




