Phoenix render time optimization question

Hi all
is it possible to cut down the rendertime of Phoenix fire and smoke effects in vray somehow so they get more close to scanline rendertimes??
I find the vray rendertimes quite animation prohibitive…its absolutelly crawling.
I know its probably due to GI but still the difference between SCANLINE and vray is absolutely drastic :-/
Or am i missing any important quality setting in Phoenix which would optimize the result at least a bit?
Thanks a lot for reply!
Best Regards

well, i just gave an answer in the big smoke thread :slight_smile:
the image sampler is the first suspected. try with fixed sampler and compare to scanline.