Phoenix sim limitations?

Hi Folks

Just starting out with Phoenix…
Can someone tell me if its possible to simulate a “non-liquid object” falling into water?
In other words: If a strawberry is dropped into a bowl of water, it would create a splash. After impacting with the water surface, the strawberry will pick up speed again, and drift towards the bottom of the bowl.

Thanks - kind regards,
Michael

Hi and welcome to the club! :slight_smile:

Shortly, we’re working on that feature and a rough version is already in the nightly builds. It’s far from perfect and that’s why it’s not available in the official build but If you’re using a PhoenixFD_adv then you can try a nightly build and experiment with this feature. Also, we’ve discussed this and some other things already in this post:

https://forums.chaosgroup.com/forum/…-active-bodies

P.S. I really, really, really recommend starting with some theory, tutorials and some cool example scenes which you can find in our documentation: Chaos Docs

Thanks a lot, George…
And yes, I’ll make sure to start with docs and samples. Was wondering though, if there’s a Chaosgroup / 3rd party “dedicated” Phoenix course somewhere?