Aha, yes, it’s required. You can set this to true if you run a second Maya instance. In this way the second isntance will wait for the cache to become available. However this is working only with 2 batch rendering processes in parallel and you must not forget to delete your cache before starting. Otherwise, just set to false.
Thanks, the process itself I do believe I understand. My original question was a request for the proper syntax for the ‘waiting’ command (and perhaps a example expanding on the sample string I provided).
I am tasked with building a Deadline farm submitter within Maya for Phoenix, but cannot get Phoenix’s ‘waiting’ flag to throw anything but an error.