Physical Camera and Layers

If you create a Physical Camera on one layer, then select the camera but not the target and copy it to a new layer, the camera body travels but the target remains in its original location.

Curious, does it do the same thing with a standard max camera? (im guessing not)

I’m wondering if this is a bug, I’ve also had this happen to me, I hid a
layer with the cameras in but the camera targets still remained in the
viewport, then i discovered they were still on the original layer i had
created the cameras on.

Other times the cameras on separate layers disappear completely - can’t figure out why. Sometimes I can get them to reappear by creating a new camera on that layer.