Physical camera offset values don't work in GPU mode

I didn’t see this listed in the “Unsupported features” documentation for r/t. But, in GPU mode (CUDA and/or OpenCL) the horizontal offset parameter of the VRayPhysicalCamera are ignored during the render (seen in viewport, but not render). In CPU mode, it works as expected.

I’m assuming this also holds true for the vertical offset.

It doesn’t work for the moment; the GPU code is there, but the shift parameter is not properly transferred… it should not be too hard to fix it.

Best regards,
Vlado