# Pixar

**URL:** <https://forums.chaos.com/t/pixar/50025>\
**Category:** Off-topic\
**Created:** [June 2, 2014, 6:00pm UTC](https://forums.chaos.com/t/pixar/50025 "2014-06-02T18:00:02Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![RockinAkin](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/rockinakin/32/21889_2.png) [@RockinAkin](https://forums.chaos.com/u/RockinAkin)\
**Post date:** [June 2, 2014, 11:01pm UTC](https://forums.chaos.com/t/pixar/50025/9 "2014-06-02T23:01:25Z")

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> [@Maya 2014](https://forums.chaos.com/t/maya-2014/44742/8):
>
> render man is way too complicated for any one individual (unless you have science degree) to even consider.

Apparently this is no longer the case with the new RIS engine.

From my understanding, it’s a brand new core to Renderman that works off the principals of Bi-Directional Path Tracing, instead of the older REYES method at the heart of previous Renderman versions.

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