Hi,
When we simulate with pheonix we always get pixelated flames. We use octane to render. When we render VDB made somewhere else we get smooth no pixelated flames. I attached the 3ds max scene. is this Phoenix bug?
In these images rocket flame is third party vdb rendered with octane and pixelated flame is phoenix simulated flame rendered also with octane. Rocket flame no more how close you get to it has zero visible vdb blocks.
phoenix made flame with octane.rar (4.12 MB)



