any idea how I can combine vrayedges with some noise to make the bump material less even? Trying with vraycomptex but it doesnt seem to blend..neither does composite..
It’s a special texture that is evaluated differently from regular bump maps. It’s on the “to do” list to make the radius parameter mappable, which should help to break the straight edges a bit. We also plan to add an additional bump slot inside the edges texture. I can do it in a couple of days for V-Ray Next, if you are in a hurry.
Could you use a vraydirt mask in a blend material to only apply some noise/roughen to the edges rather than the edgtex map perhaps? I’ll try to test this later to see if my thinking is correct but I feel like this might work?
Yep, that’s what I’m talking about, and it works great with a box . But with a more complex object you have the bump at places you don’t want them. That’s only the edges, like edge map is working.