Plastic material using VrayEdgesTex in a composite map as bump map

Hi guys,

I’m trying to make a plastic material with multiple bump maps, and an VrayEdgesTex to create bevels. But I can’t seem to do that with GPU.

I can use the edge map in a composite map if it goes in the diffuse, but not if it goes in the bump. Unless I switch to CPU.

Any ideas? (besides switching to CPU, as keeping everything as GPU is part of the test for me :slight_smile: )

/Jonas

Sample scene:
https://www.dropbox.com/s/m37o2t4l4hreizz/vray\_edgemap.max?dl=1


I had this problem before. Couldn’t solve it . Would be great if there is a solution .

Do you need this?

Best,
Blago.

If this equivalent to round edges? Cant be, right?

It is (rounded edges + procedural bump). You have edges tex as bump map. This is the way it works in V-Ray GPU since 3.5.

Best,
Blago.

Awesome, thanks! That does the job.

/Jonas

my bad, I was seeing it as plugged into the IOR slot. lol sorry

any idea how I can combine vrayedges with some noise to make the bump material less even? Trying with vraycomptex but it doesnt seem to blend..neither does composite..

Just as I have showed?

Bets,
Blago.

I don’t understand.
how would I use that to combine edgetex rounded corners with a noise map?

Probalby I don’t get the question, but you can use the noise tex where I have used composite?

Best,
Blago.

I’m trying to do this

He is using general edge Tex but I only want the rough irregular bump at the corners, not all edges.
Is that possible somehow?

As I have showed, it will blend the bump map that you add with the rounded edges. Not sure how to make the bump map affect only aroudn edges though.

Best,
Blago.

That’s what I’m after. I don’t need perfect round edges, I want them rugged. I don’t understand why edgetex round corners can’t be combined..

It’s a special texture that is evaluated differently from regular bump maps. It’s on the “to do” list to make the radius parameter mappable, which should help to break the straight edges a bit. We also plan to add an additional bump slot inside the edges texture. I can do it in a couple of days for V-Ray Next, if you are in a hurry.

Best regards,
Vlado

A bump slot in the edge Tex sounds like a dream! Yes please Vlado! Thank you!

Yes, he is in a hurry :slight_smile: - looks amazing

How is the coding for that feature going, Vlado?

Could you use a vraydirt mask in a blend material to only apply some noise/roughen to the edges rather than the edgtex map perhaps? I’ll try to test this later to see if my thinking is correct but I feel like this might work?

Yep, that’s what I’m talking about, and it works great with a box . But with a more complex object you have the bump at places you don’t want them. That’s only the edges, like edge map is working.