playing with displacement

hmm, just messing with the vraydisp modifer,

Is there any way to smoothen out the sharpness of the displacement?

Cheers,
Tom

nice. does it represent anything ‘real’ ?

wouldn’t blurring the map soften the displacement?
unless it’s a procedural…

na not really, it was originally a neuron that showed the pulsing accross the synoptic gap (so it initially had a microscopic look to it) then I decided I’d go crazy with the displacement,
I am using smoke as the procedural disp, I may try bitmap.
cheers,
Tom

you could always bake the procedural which would allow you to blur it slightly. prolly make for faster rendering too.