hmm, just messing with the vraydisp modifer,
Is there any way to smoothen out the sharpness of the displacement?
Cheers,
Tom
hmm, just messing with the vraydisp modifer,
Is there any way to smoothen out the sharpness of the displacement?
Cheers,
Tom
nice. does it represent anything ‘real’ ?
wouldn’t blurring the map soften the displacement?
unless it’s a procedural…
na not really, it was originally a neuron that showed the pulsing accross the synoptic gap (so it initially had a microscopic look to it) then I decided I’d go crazy with the displacement,
I am using smoke as the procedural disp, I may try bitmap.
cheers,
Tom
you could always bake the procedural which would allow you to blur it slightly. prolly make for faster rendering too.