Glass construction blocks are hollow, you’ll need to take that into account in your object in order to get proper refraction.
I have, basically what you are looking at is the hollow surface on the left and the outer surface on the right.
You can see the refraction through the noise bump on the left object (it has inverted normals - pointing to the inside) but once the rays get refracted to the outer object, something weird happens.
I’ve attached a file in this topic.
thanks both for sharing !
Im sure it same method using Vray 1.5 for now ? or Is there new improve better setting. Please sharing here.
Thank you.
I don’t have my scene files around anymore, but I don’t see why the same method wouldn’t work, as long as you recreate the materials from scratch for 1.5