Playing with studio settup (updated)

Just time to play a bit with studio settup, with an old project :wink:
C&C of course welcome.
regards

very well done! though I cant help but think your plastic material is a little too glossy in alot of the objects. (glossy meaning the hilight is too rough)

Agree on both…VERY well done, and nice look, but too glossy at some spots…iĀ“d like to add that some areas look a tad too dark (Left behind the bottle i can only read ā€œPEAā€ on for example"..and it looks a little jaggy…maybe some odd filter ? (like the edge-enhancing catmull rom ? :stuck_out_tongue: )

Thorsten

thanks Percy and Instinct
Yes you are right about the odd filter :smile: .
I think you speak about he transparent mtl, humm yes for example the first orange seems too grainy because of the glossy, that’s probably why there is too much glossy.
cheers

Very Nice, the one thing that stands out to me is the semi translucent material on the top of the squirt bottles. The crazy thing is you can see that you (or someone) modeled the inner workings of the heads, very nice detail. But I think a SSS would look more accurate here, it appears you may have used a standard opacity level on it.

Got any more images?

looks pretty good.

i’m not sure if it’s the compresion but the AA is pretty bad on the edge details.

Thx for comments,
SSS is too long for me, and yes I have modeled all! :smile:
I think there is an error with the AA I think I have checked QMC 7/7 by mistake.
cheers

nice work, did you model the bottles with thickness and overlap the liquid?(as per the spot 3d tutorial) the odd little bubble on the top of the liquid/bottle wall interface could work nicely.
Cheers,
Tom

Hi Priad,

looking good, but I think this setup ask for more realistic materials to make it look real. You say SSS is too slow? I don’t think it needs te be. It depends on how deep the SSS effect goes, so with these models, I don’t think it will add massive amount of extra time.

Ok I will make a test when I’ll have more time to test, but This kind of stuff isn’t my habit that’s the first reason why haven’t use SSS.
Thx for the comment.

Little update with SSS.
Comment welcomed ?

Closed view (original size):

wow! vast improvement!

amazing plastic ! great work.

Would you mind sharing how you made the plastic and the liquid ? I’m currently working on a Sports Drink website and need to render 30 different bottles / flavors.

Thanks !

Yeah, looks good priad!

Very Nice! How much longer did the SSS take to render, just out of curiousity?

So it’s time to make an other update:
trying to put some caustic., but I’m not sure of them, what do you think?
Render about 14h size 2500/2500.
Here the two mtl as asked :wink:

http://nicenoise.free.fr/vray%20forum%20test/plastique%20SSS.mat

http://nicenoise.free.fr/vray%20forum%20test/liquid.mat

I found the result very very realistic and clean but I dont like the camera angle.
I think the first camera angle was better.

looking good…
i’m not mad keen on the camera angle either…

have you thought about trying a different back drop colour rather than white?

might make the white tops of the products zing out a bit more… just a thought :wink:

thx for the comment,
the two camera angles are exactly the same.
Do you think that caustics help a bit or not?

i think the caustics do add a bit more interest between the bottles.
it was looking a bit dark in there before and this helps lighten it up although it could perhaps benefit from a bit more light.

what about adding a bit of output to the background material?