Please exclude matteObjects from depth and velocity passes

Hi Guys,

i have posted complaints about this behaviour long time ago, but nothing changed :wink: Can we please have an option to “Affect Matte Objects” for depthZ and Velocity and every other renderElement that hasn’t got the option yet?
EDIT: It is very important for the “nearest to camera” filtering, that even if there is a sample from a matte object nearer to the camera you do not store it..instead store the nearest sample of the “NON-matted” visible object…

I would really really greatly appreciate it!
Oliver

+1 :slight_smile:
I’d like the same for 3dsmax …

Just bumping this thread…could anyone please let me know if this is in the works or maybe already include in the latest nightly? I am having lot’s of comp hassle because my velocity renderelement is wrong at edges of objects where they get behind a matte object…if you need an exr to see the problem let me know…but i think u already know what i am talking about…

cheers
Oliver

It is on the to do list; I hope we can squeeze this before the next sp.

Best regards,
Vlado

This would be the most awesome fix i could imagine!!! thx in advance guys! You have a great product and it’s just going to be greater!

cheerio
Oli

+1 from me.