Here’s what i do (and maybe i shouldn’t…maybe that is the answer )
I seperate my large still renderings into two process.
1) The prepass. (don’t render final image) I unload all my rpcs (in xrefs) and turn off my displacement (usually this is just used in carpet or masonry…something ‘short’). Then i render out the irraidinance map and it’s automatically saved.
2) I reload the xrefs, turn on the displacement and set the irraidiance map to “from file”.
3) Then i close and re-open the file (so everything is nice and clean…seems to clear up some problem buckets). Then i render the scene.
What i don’t understant is why in step #3 it takes so long to go through the prepass again. Isn’t this the data that was stored in step #1? It seems like it is being recalculated when it should just have to load from a file.
I think its taking long because of the displacement.
If you did not exclude it from getting GI in the options it will be hard to calculate even with saved IR maps.
I do have ‘use interp’ turned on in all of my materials with a non 1.00 glossiness. I thought this was suppose to be faster and simple tests proved that out (a year ago or so).
Is it a general mistake to use interp., or is this a bug, or just a thing?