a new week, a new question
(a few to be exact)
I’m doing some tests with gaussian splats of objects right now.
And with the help of a nice script written by Stefan Hähnlein (kudos!)
and after a bid of fiddling, i was able to create a pretty accurate gaussian splat of a pretty heavy clients cad machinery system.
(therefore i’m so sorry, i can’t show you the full system but only little snippets of it)
It has 3 million splats in postshot and 600mb when exported to ply.
When viewed in postshot and also supersplat, the file looks quite awesome, render quality wise.
BUT when i load it in 3ds max via the vray gaussian object, it turns out quite differently.
So here are a few questions i can’t wrap my head around, hope you can help:
1: The viewport representation of my ply seems pretty thin.
Why is there only a few point to see there?
2. What’s the deal with these primitives numbers?
Do they point to question 1? What are they telling me and how i could i even tune that, if those numbers are off?
3. So, that’s actually my main question:
Render quality of splats in 3ds max/vray
When i started rendering, the result was quite different then what i see in postshot and supersplat.
Looks like if there would be some off AO on top of it.
Turning off AA mode in postshot while training made it a little bit better.
But the thing is, when i go close with the camera, the details seems to be okeyish.
As soon as go further away from the object, it starts to behave weirdly. (4.)
It feels like the splats won’t size down correctly or the shading is changing.
(See the little air grid in the screenshots and it’s even worse on little Logos or Typos.)
Like really bad AA or something.
Is that just the nature of splats?
Seems in the videos around, when placing 3d files in splat environments (the usual case i guess)
it seems to me this problem doesn’t occur. Or i just can’t see it on youtube…
As always, thx in advance for any feedback!

